The Rendervesuchen I've done I noticed that the camera motion is more ruckhaftig. So I set the required targets of the camera have to convert to a path that will not jump from point to point. This action has taken time because I did not know exactly how I should do it. Since I also have two camera movements, of course I had to adjust both.
Then I spent quite a while for the settings of the exhibition walls adapted to make them glow but not too much, and so on. Then I had to start with the lighting of the fight, for not as in reality you can light up in the virtual world such as single objects with no other concern to them. Here, of course, optional shadow. That reminds me of yet, that maybe I should eiplanen for certain objects shadows, as they otherwise seem very contrived and used ...
Well, anyway, I've worked here a still from the first test rendering. The bottom is here have just been in the dark and the people I used afterwards.
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